For Microsoft® Flight Simulator X (SP2/Acceleration/Gold & Steam Edition)
Please see full system requirements below for important compatibility and support information

Superbug X is the most detailed and accurate simulation of a combat aircraft ever developed for Microsoft® Flight Simulator. The Superbug is the culmination of almost 6 years of work, and continues to be supported with frequent releases. From avionics to weapon systems, if it's in the real aircraft, it's probably in this simulation! The Superbug, is the first (and only) true 3-axis fly-by-wire combat aircraft designed for FSX. The flight control system is not "fly-by-wire-like", it's a dynamic, fully control-law-dependent proportional control system driving a single (ordinance independent) neutrally-statically-stable base flight model. The FBW system extends to 100% custom autopilot functions.

State of the Art Graphics: The FSX version of the Superbug takes all of the fantastic innovations we developed for FS2004 to a new level of graphic nirvana. 40 liveries with squadrons from every Carrier Wing in the US Navy are represented using detailed sets of maps with FSX native materials including specular and bump maps. Thanks to efficient modeling techniques from life-long realtime modeling pros, detail down to individual wires and bolts can be enjoyed while still maintaining extremely high frame rates. For those who own the TacPack for FSX, the already feature-rich Superbug is expanded even more, with hundreds of additional features and enhancements ranging from working combat systems, to enhanced model graphics.

Ultimate Realism: Crafted by a small, dedicated team of developers who also happen to be engineers in real life, the Superbug seeks to provide what we believe is by far the most comprehensive overall simulation of ANY combat aircraft ever created for the Flight Simulator franchise. VRS has created a truly remarkable and faithful reproduction of the U.S. Navy's newest strike fighter. Systems ranging from tactical (functioning weapons and sensors) to dedicated, custom fuel, hydraulic and ECS simulation designed [strictly] based on the U.S. Navy's NATOPS flight manuals for this aircraft. Everything from the working and accurate radar, to the early warning and navigation systems are meticulously recreated in extreme detail and fidelity.

TacPack Powered: For those who also own the TacPack for FSX, the Superbug will have vastly expanded cababilities, including live A/A and A/G combat systems, FLIR video, NVG video, AI object spawning and much much more. Even the external and internal models have been completely overhauled for the TacPack-powered version. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage. Note that only multi-player users who own the TacPack (and have it enabled) will be vulnerable to TacPack systems. For more information about the TacPack and all it offers, please refer to the TacPack FSX product page.

Rich History with Continual Updates: The Superbug is the recipient of multiple awards including the coveted Avsim Gold Star (both versions), PC Pilot Magazine's Platinum award, and the 2011 SimFlight Award for Best Military Aircraft. These are the highest review awards available in their respective mediums. If you've tried military aircraft for MSFS before, and they've left a bad taste in your mouth, give the Superbug a try and see why VRS has been called "The PMDG/Level-D of military addons." Let us craft YOU a killing machine!

 

 

   

FSX Media

  Superbug FSX Digital Download for Windows XP/Vista/7/8
please read system requirements carefully before purchase!

 
  FSX System Requirements  
  The following system requirements should be met to at least the minimum requirement in order to run the Superbug at enjoyable frame rates  
 
  MINIMUM
FPS between 10-15.
Avoid high-density areas
AVERAGE
FPS between 15-25.
Enjoyable under the majority of conditions
ULTIMATE
FPS between 25-45.
Excellent performance under most conditions

RAM

1GB 2GB 4GB

CPU

Single core (P4) at 3.0GHz
Dual core at 2.0 GHz
Dual/quad core at 2.5GHz Dual/quad core at 3.0GHz+

GPU

512MB DX9 (shader model 2.0), DX10, or DX11 compatible*

OS

Windows XP SP2/SP3
Windows Vista/Windows 7
Windows XP SP2/SP3
Windows Vista/Windows 7
Windows XP SP2/SP3
Windows Vista/Windows 7

Simulator

  • Microsoft® Flight Simulator X (10)  /w Service Pack 2 (minimum)
  • Microsoft® Flight Simulator X (10)  /w Acceleration/ (A.K.A. "X-Pack")
  • Microsoft® Flight Simulator X (10) Gold Edition
  • Microsoft® Flight Simulator X: Steam Edition (requires Superbug v1.4.2.2 or greater)
  • Prepar3D NOT supported (Please see the Superbug for P3D product page for a P3D compatible version)

Prerequisites

Microsoft .NET framework 3.5
Note that .NET is a "side-by-side" installation, which means you must STILL have 3.5 installed, even if you already have a later version such as 4 or 4.5

Storage

Approximately 250MB

Internet

Required for initial product activation

Important Additional Notes:

  • Joystick mandatory. Full HOTAS (separate stick and throttle), and rudder pedals are highly recommended in order to enjoy this product to its fullest potential.
  • Force feedback NOT supported. The FBW system does not currently support FSX force feedback due to a limitation of FSUIPC. If you have a force feedback stick, the FF function must be disabled in MSFS. There is a working (and better)  alternative to FSX force feedback here.
  • PFC (brand) throttle quadrants are NOT supported due to a proprietary interface. These units to not enumerate through MSFS and are therefore incompatible.
  • Not all features available during online play. Due to certain incompatibilities and limitations of multiplayer sessions, not all animations and/or features may function. Some functions, including radar, may require additional third-party components and/or utilities in order to operate.
  • *FSX DX10 "preview" mode NOT  supported. Although a DX10 or DX11 GPU is fine, FSX itelf has an experimental DX10 mode called "DX10 preview mode". This mode, or setting within FSX must be disabled in order to achieve compatibility with certain TacPack functions if the Superbug is used with the TacPack.